everettfinley14 posted an update 4 months, 1 week ago
With allegations of plagiarism, bad blood between games developers, comparisons to the exceptional Flappy Bird, along with plenty of open-source tweaked versions, 2048 is undoubtedly the most controversial nerdy maths mystery on the market in 2014. Forget about all of this, and also the fact it is eerily similar to Threes! , that surfaced just prior to its release, though, m’kay? You need to tip the hat Gabriele Cirulli: he may have a lasses’ name, however, the 19 year old whiz was able to drum up squillions of downloads (and probably more clone tributes and HTML gamers ) for his simple yet addictive take on tile-sliding puzzle fury.
For the uninitiated, 2048 is located around a very basic assumption: a grid containing three squares, in which you slide numbered tiles. Every time you slide a tile it will continue in its planned way until it reaches the border of the grid, or another tile. When you put figures together, they will multiply — so bonding two"two" tiles will create an"8", and so forth and so forth — until you make the magical amount of 2048. It gives an interesting choice over how you approach things, and even haphazardly flicking tiles throughout the place can occasionally yield success. This is a classic casual name that can be dipped to some quick thrills, yet you may also place your mathematician’s hat (among those dark scholarly ones, innit) and strategy that the puzzle methodically with a view to bettering your score on your way into the four digits that are prized.
This 3DS conversion comes with some attractive attributes. A set of tutorial screens guides you into the"action", and can help if, like me, this looks like a Sudoku puzzle about the surface, rather than a lively and really mildly thrilling puzzler.
The 3D viewpoint is aesthetically pleasing also functions nicely — this really is the epitome of both low-gloss, efficient performance. Controls are well executed, also, and there are choices to use either the touchscreen or the analogue stick. The purchase price point, and volume of space it occupies in your own SD card, are both minimal. You will find a bunch of achievements to unlock, and a decent sense of score assault, as your very best total will be displayed on display to spur you on — although anybody with a basic knowledge of the way 2048 works will understand that when you have struck the required amount, there’s a maximum possible score.
VERDICT: 2048 is not particularly challenging, and doesn’t require zen-like levels of skill and concentration to conquer it.
2048mix.com It’s but one of these games like Nokia’s"Snake" in the late 90s, Game Boy Tetris, and Lumines, that I can see myself dipping into frequently, an easy, casual handheld experience which does not ask a lot of mepersonally, and can quickly while away half an hour waiting for a bus. Non-3DS-owning Nintendo fans take note: you might also enjoy a perfectly good match of 2048 using the Wii U browser.